AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games in Colombia: Q1 2024 Performance
Discover the performance of the top 5 sandbox-like games on a unified platform in Colombia during Q1 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 sandbox-like games in Colombia showed varying trends in weekly downloads, revenue, and active users. Below is a detailed breakdown of each game's performance.
Roblox experienced fluctuations in revenue, peaking at $31.6K in the week of February 19. Weekly downloads saw a significant drop from 138K at the start of January to a low of 68.4K by the end of February, before rebounding to 91.8K in the final week of March. Active users hovered around 3.3M, with a slight dip to 3.0M in early March before rising again to 3.2M by the end of the quarter.
Minecraft showed a notable increase in revenue during the week of January 22, reaching $7.9K, but generally maintained a steady range between $2.5K and $4.5K for the rest of the quarter. Downloads were modest, with a peak of 749 in late January. Active users remained relatively stable, starting at 44K and ending at 40.4K.
ZEPETO: Avatar, Connect & Live had consistent weekly downloads, generally around 3.5K, with a peak of 4.1K in the last week of March. Revenue showed a slight increase towards the end of the quarter, reaching $993. Active users saw a gradual decline from 119K in early January to 102K by the end of March.
IMVU: 3D Avatar Creator & Chat had a varied revenue trend, with weekly earnings peaking at $1.3K in the first week of January and settling around $1.1K by the end of March. Downloads surged to 3.3K in mid-January but averaged around 1.3K for the majority of the quarter. Active users fluctuated, starting at 14.1K and ending at 14K.
PK XD: Fun, friends & games showed a robust performance in downloads, peaking at 23.2K in late January and maintaining strong figures around 18.3K by the end of March. Revenue saw a gradual increase, reaching $698 in the last week of the quarter. Active users remained solid, fluctuating between 250K and 320K throughout the quarter.
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